Figma is a powerful design tool that allows you to create, prototype, and collaborate on app designs. It is a browser-based tool that makes it easy to create and share designs with your team, without the need to install any software. In this article, we will discuss how to use Figma to design an app, from start to finish.
Step 1: Create a new project
The first step in using Figma to design an app is to create a new project. To do this, simply login to Figma and click on the “Create a new file” button. You can choose to create a new file from scratch, or you can use one of the pre-made templates that Figma provides.
- Go to Figma.com and log in to your account.
- Once you’re logged in, you’ll be taken to the Figma dashboard. Here, you’ll see any existing projects that you have created or have been invited to collaborate on.
- To create a new project, click on the “Create a new file” button located in the top-right corner of the dashboard.
- You will be prompted to choose the type of file you want to create. You can choose between a “Design file”, “Code file” or “PDF file”.
- After selecting the type of file, you will be asked to choose a template or to create a blank file. You can choose from pre-made templates provided by Figma or create a blank file from scratch.
- Once you’ve chosen a template or selected the option to create a blank file, you will be taken to the Figma editor. Here, you can begin designing your project by adding layers, text, shapes, and other design elements.
- To name your project, click on the “Untitled” text on the top left corner of the editor, and type the name you want for your project.
- To save your project, click on the “Save” button located in the top-right corner of the editor.
- Once you’ve saved your project, it will appear in your Figma dashboard and you can share it with your team members or invite them to collaborate.
Step 2: Define your design goals
Before you start designing, it’s important to define your design goals. This includes understanding the purpose of your app, the target audience, and the key features and functionality that you want to include. This will help you create a design that is aligned with your business objectives and meets the needs of your users.
- Identify the problem you are solving: The first step in defining goals for an app project is to identify the problem that you are solving. What need or pain point does your app address? This will help you understand the purpose and value of your app, and will guide the rest of the goal-setting process.
- Understand your target audience: Once you know what problem your app is solving, you need to understand who your target audience is. This includes demographics, interests, and behaviors. Knowing your target audience will help you create an app that meets their needs and resonates with them.
- Define your key features and functionality: After you have a clear understanding of your target audience, you can start defining the key features and functionality that your app will need to have. This includes the core functionality of your app, as well as any additional features that will make your app stand out.
- Set specific and measurable goals: Now that you have a clear understanding of the problem you are solving, your target audience, and the key features and functionality of your app, you can start setting specific and measurable goals. These goals should be aligned with your business objectives and should be specific, measurable, and achievable.
- Continuously evaluate and improve: Defining goals for an app project is an ongoing process. It’s important to continuously evaluate and improve your app based on user feedback, analytics, and industry trends. This will help you ensure that your app is meeting your goals and providing value to your users.
Step 3: Create a wireframe
A wireframe is a rough layout of the different screens and elements that make up your app. It’s a great way to get a high-level view of your app’s structure and functionality. To create a wireframe in Figma, you can use the wireframe template provided by Figma, or you can create your own using the rectangle, text, and shape tools.
- Create a new project: Start by creating a new project in Figma. You can choose to create a wireframe from scratch or use a pre-made template provided by Figma.
- Add basic layout elements: Use the rectangle tool to create the basic layout of your wireframe. This includes creating boxes for the header, footer, and main content area.
- Add text and labels: Use the text tool to add labels and text to your wireframe. This will help you understand the structure and layout of your app.
- Add UI elements: Add UI elements such as buttons, forms, and icons to your wireframe. This will help you understand how the different elements of your app will interact with each other.
- Preview and share: Preview your wireframe to make sure it looks and functions as expected. Share y
Step 4: Design the UI
Once you have a wireframe in place, it’s time to start designing the UI (user interface) of your app. This is where you’ll choose colors, typography, and other design elements that will make your app look and feel great.
Figma has a wide range of UI design components that you can use, such as buttons, forms, and icons. You can also import your own custom design elements.
Here is a nice example file to play with:
What do you need to keep in mind when designing quality UI?
- Empathy: The ability to understand and relate to the needs, wants and pain points of the user. It allows a designer to create solutions that are intuitive and user-centred.
- Attention to detail: The ability to pay attention to the small details that make a big difference in the overall design, such as typography, spacing, and alignment.
- Adaptability: The ability to adapt to different design challenges and projects, and to be able to quickly learn new design tools, such as Figma.
- Communication: The ability to effectively communicate design decisions, ideas, and feedback to other members of the team, including developers and product managers.
- Creativity: The ability to think outside the box and come up with unique and innovative solutions to design challenges.
A great UI designer possesses the skill of empathy, attention to detail, adaptability, communication and creativity. These
Step 5: Add interactions and animations
Figma’s prototyping feature allows you to add interactions and animations to your designs. This is a great way to bring your app to life and test how it will work in a real-world scenario. To add interactions and animations, simply select the element that you want to add the interaction to and choose from the wide range of options provided by Figma.
In Figma, you can create animations using the “Prototype” feature. Here’s a general overview of the process:
- Create your design in Figma, including all of the elements that you want to include in the animation.
- Select the element(s) that you want to animate and open the “Prototype” tab in the properties panel.
- Click on the “+” button to create a new animation.
- Choose the type of animation you want to create (e.g. “Move”, “Fade”, “Scale”, etc.) and set the properties for the animation (e.g. duration, easing, etc.).
- Repeat steps 3-4 for each element that you want to animate.
- Once you’ve created all of the animations, you can link them together to create a flow for the animation. You can also set the trigger events for animations like on click, hover, etc.
- Preview the animation by clicking the “Play” button in the prototype tab or by sharing the link.
Step 6: Test and refine
Once you have your app designed and prototyped, it’s time to test and refine it. Share the prototype with your team and gather feedback on what works and what doesn’t. Use this feedback to make changes and improve your app’s design. Repeat this process until you are satisfied with the final design.
There are many ways to test your UI designs:
- User testing: This involves recruiting real users to interact with your app’s UI and provide feedback on its usability, ease of navigation, and overall design. This can be done through in-person testing, remote testing, or using a user testing platform.
- A/B testing: This involves creating multiple versions of a design and testing them with different groups of users to see which design performs better. This can be done by creating different variations of a single design element, or by creating entirely different designs.
- Usability testing: This involves having users perform specific tasks within the app, such as finding a specific piece of information or completing a specific action, and then measuring the success rate and identifying areas for improvement.
- Heat maps: This is a way to track user interaction with an app. Heat maps show where users are clicking, scrolling and moving their cursor. This data can be used to identify which elements are getting the most attention and which are not.
- Analytics: This can be used to track how users interact with the app over time, including how often they use the app, which features they use most, and how long they spend in the app.
- Surveys: You can conduct a survey to get feedback on your app’s UI design. This can be done through in-app or email surveys, or through a survey platform.
It’s important to remember that testing should be an ongoing process, as user feedback and analytics can help you identify areas for improvement and make iterative changes to your design.
Step 7: Export the design
Once your app design is complete, you can export it to different file formats, such as PNG, SVG, or PDF. This makes it easy to share your designs with developers, stakeholders, or anyone else who needs to see them.
In Figma, you can export designs in several different file formats, including:
- PNG: This is a raster image format that can be used for web and print designs. You can export individual layers or artboards as PNGs by selecting the layer or artboard in the Layers panel and clicking “Export As” in the top menu bar.
- JPG: This is a raster image format that is commonly used for photographs. You can export designs as JPGs in the same way as PNGs.
- SVG: This is a vector image format that is commonly used for logos and icons. You can export individual layers or artboards as SVGs by selecting the layer or artboard in the Layers panel and clicking “Export As” in the top menu bar.
- PDF: This is a document format that can be used for print designs. You can export designs as PDFs by selecting the artboard in the canvas and clicking “Export As” in the top menu bar.
- PDF: This is a document format that can be used for print designs. You can export designs as PDFs by selecting the artboard in the canvas and clicking “Export As” in the top menu bar.
- GIF: This is a format that is used to create simple animations. You can export a frame animation as a GIF by selecting the frame and clicking “Export As” in the top menu bar.
You can also use the Figma API to export designs in different formats and to automate your export process.
When exporting, you can adjust the export settings like size, format, resolution, etc. Also, you can use the asset panel to export all the icons, images and other assets in one go.
Remember to keep testing and refining your design until you are satisfied with the final product. And keep updated with the latest features and improvements of Figma, it is constantly evolving, to design even better experiences for your users.